TY - GEN
T1 - A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance
AU - Hosoya, Mitsuki
AU - Morise, Masanori
AU - Nakamura, Satoshi
AU - Yoshii, Kazuyoshi
N1 - Publisher Copyright:
© 2021, IFIP International Federation for Information Processing.
PY - 2021
Y1 - 2021
N2 - To improve drum performance, it is important to consider the volume balance of the bass drum, snare drum, and hi-hat. However, it is difficult for players to evaluate the balance of each volume of these instruments while playing. In addition, while it is possible to self-diagnose by recording drum performances, it is not always efficient to re-record and re-play drum performances based on the correction points. Therefore, we developed a system that uses semi-supervised non-negative matrix factorization (SSNMF) to separate a player’s drum performance, recorded with a unidirectional microphone installed in front of the drum kit, into the bass drum, snare drum, and hi-hat sound sources in real-time, and estimates each volume at the time of beating. In addition, the system also visualizes their volume balance and enables the player to control the power of beating. We experimented using this system for actual drum performance and clarified its usefulness and points for improvement based on the feedback obtained from the experiment participants.
AB - To improve drum performance, it is important to consider the volume balance of the bass drum, snare drum, and hi-hat. However, it is difficult for players to evaluate the balance of each volume of these instruments while playing. In addition, while it is possible to self-diagnose by recording drum performances, it is not always efficient to re-record and re-play drum performances based on the correction points. Therefore, we developed a system that uses semi-supervised non-negative matrix factorization (SSNMF) to separate a player’s drum performance, recorded with a unidirectional microphone installed in front of the drum kit, into the bass drum, snare drum, and hi-hat sound sources in real-time, and estimates each volume at the time of beating. In addition, the system also visualizes their volume balance and enables the player to control the power of beating. We experimented using this system for actual drum performance and clarified its usefulness and points for improvement based on the feedback obtained from the experiment participants.
KW - Drum performance
KW - Sound source separation
KW - Volume balance
UR - http://www.scopus.com/inward/record.url?scp=85119432803&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-89394-1_12
DO - 10.1007/978-3-030-89394-1_12
M3 - Conference contribution
AN - SCOPUS:85119432803
SN - 9783030893934
T3 - Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
SP - 154
EP - 166
BT - Entertainment Computing – ICEC 2021 - 20th IFIP TC 14 International Conference, ICEC 2021, Proceedings
A2 - Baalsrud Hauge, Jannicke
A2 - Baalsrud Hauge, Jannicke
A2 - C.S. Cardoso, Jorge
A2 - Roque, Licínio
A2 - Gonzalez-Calero, Pedro A.
PB - Springer Science and Business Media Deutschland GmbH
T2 - 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021
Y2 - 2 November 2021 through 5 November 2021
ER -